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Octane render c4d hair
Octane render c4d hair













octane render c4d hair

Otherwise you will not get a result.įrom here you can define IDs for your objects in the scene. For this option to work, you need to make "Alpha Shadows" active in the kernel settings. It is used to "visible/invisible" the shadow of any object in the scene. You can set the visibility/invisibility of any object in the scene to camera by using this option. You can set the amount of the object's appearance here. Here you can adjust the visible/invisible settings of your objects in the scene. This section is explained in detail here. The options in this tab are related to Object Motion Blur.

#OCTANE RENDER C4D HAIR UPDATE#

Just use that if you have update detection problems on any objects. Optionally to force the updates of meshes while rendering animations for every frames. You can only use it in very specific scenarios. If you enable "all movable" in the Live Viewer/Options/Check geometry setting and you choose "auto detect" geometry control from the render settings, you do not need to use this part. Thus, all child objects will benefit from this tag and will be labeled static or movable according to the value you enter. For example, if there are 50 movable objects in your scene, you can group them and tag them. Values greater than zero are for movable objects. Object group number for exporting to Octane Render. Second usage is that making faster renderings on scenes which has lot of static geometry and some moving objects. This section is designed for real-time geometry updates on while moving or editing any objects. We will provide a link to those explanations when necessary. We used some of these Tag's functions while explaining the manual. You can set a lot of options like Instance, Layer and Bake IDs, Motion blur, Visibility, Hair and Geometry updates. This tag is a very useful tool to do many operations in Octane.















Octane render c4d hair